I am a passion driven creative that strives for quality.
I am experienced with a variety of skills which include concept art illustration, 3D modelling, 3D sculpting, texturing. surfacing, lighting and compositing. I am keen to work on characters, and enjoy creating them from start to finish.
I have interned at Sunrise Productions in 2021 as a concept artist, where I created character and environment designs/concepts for one of their upcoming films.
I have also been tutoring 3D animation since 2022 during my free time, to assist up and coming 3D artists/animators increase the quality of their work and to prepare them for the industry.
I currently work at Clear Angle Studios as a 3D artist, where I clean 3D LiDAR scans using a variety of tools and methods, including sculpting. I render a variety of scans for client handover purposes, where I make use of clear composition to help showcase what each scan contains. I also assist with QA, as well as training new employees within the LiDAR department.
Some of the productions that I have worked on:
Jungle Beat 2: The Past
Guardians of the Galaxy Vol. 3
Loki (Season 2)
Blue Beetle
Ghosted
Silo
I am skilled at using Maya, Zbrush, Substance Painter 3D, Photoshop and a little bit of Blender.
• Working on LiDAR capture data, to make it production ready for movies and series. (Geomagic Wrap, Autodesk Recap, Zbrush)
• Creating patches to fix misalignments and holes (Reality Capture)
• Unwrapping and extracting textures from raw data (Reality Capture)
• Rendering of scenes for client handover (Marmoset Toolbag 4, Photoshop)
• Training new and existing employees to work within the LiDAR department
• Setting up training documentations and guides.
• Quality Assurance
• Working on LiDAR capture data, to make it production ready for movies and series. (Geomagic Wrap, Autodesk Recap, Zbrush)
• Creating patches to fix misalignments and holes (Reality Capture)
• Unwrapping and extracting textures from raw data (Reality Capture)
• Rendering of scenes for client handover (Marmoset Toolbag 4, Photoshop)
• Training new and existing employees to work within the LiDAR department
• Setting up training documentations and guides.
• Quality Assurance
• Working on LiDAR capture data, to make it production ready for movies and series. (Geomagic Wrap, Autodesk Recap, Zbrush)
• Creating patches to fix misalignments and holes (Reality Capture)
• Rendering of scenes for client handover (Marmoset Toolbag 4, Photoshop)
In my free time I help students with 3D modelling, rigging, texturing, surfacing, animation and lighting.
I completed a brief internship at Sunrise where I was placed in the art department for one of their upcoming feature films. I worked on character, environment and prop concepts while I was there, they also let me work on some of the style sheets for final plant designs.
During the completion of my second year of studies, I was approached by my college to help assist the first year students. I helped with troubleshooting issues, gave feedback for their work and helped them learn new things within their software so that they can work better and faster.
I briefly worked at Paperclip before I started studying animation. I designed adverts, business cards, pamphlets and posters during my time there. I also helped out in their retail and stock sections.